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Wednesday, November 23, 2011

Assessment post #8

TO PLAY SOUND:
The following script was used:

Assessment post #8



TO RESTART THE GAME:
when the game is over the following screen appears from here players can escape the game or  to play the game again by pressing the "r" key players are instructed to do this by another sprite. which will broadcast the player to the instruction page done by the following scripts:

Assessment post #7

TO END THE GAME:
the game ends either when the player finishes all levels or uses all their lives.
the following scripts were used:
If all lives used:











If all levels completed:

Assessment post #6

DECREASING LIVES:
the variable "lives" was used to decrease lives.











Assessment post #5

TO KEEP SCORE:
The following script was used:

Assessment post #4

ACCUMULATION OF BALLS AS LEVELS INCREASE:
To add more balls as the levels increase. The "show" and "hide" as well as "when I receive...xyz level" function was used:
e.g.

Assessment post #3

TO CREATE A NEW LEVEL:
there was a different trigger used (different colour) in order to broadcast the correct level.
the following scripts were used and to inform the player that a new level is created multiple backgrounds were used :


Assessment post #2

TO MAKE THE BALLS BOUNCE:
the following script was used:

Assessment post #1

INSTRUCTIONS PAGE:
This page has the main instructions as to how to play the game
and if the ball is clicked the scripts on the left will activate and broadcast to level and the game will follow on throughout.

TUTORIAL: Follow the mouse

Challenge 3



Wednesday, November 2, 2011

TUTORIAL: interactive whirl

TUTORIAL: Glide

TUTORIAL: Dance Twist

TUTORIAL: Change colour

TUTORIAL: Animate it

TUTORIAL: Surprise button

TUTORIAL: say something

TUTORIAL: Moving animation

TUTORIAL: move to a beat

TUTORIAL: Key moves

TUTORIAL: keep score